||Tribe or nation
||12, slither 9
||15 (6 HD),13 (7-8 HD),11 (9 HD)
|No. of Attacks:
||M or L (10' long)
|| Power Score
|| MT, II/M-, IF, TW
|| = Int
danger sense, feel sound, poison sense*. Psycombetabolism -
Animal affinity* (snake), metamorphosis (snake), chameleon power*, chemical
simulation*, flesh armor.
attraction (to snakes), aversion* (to snakes), false sensory input, inflict
pain, invincible foes, life detection, phobia amplification*, post-hypnotic
suggestion, repugnance (to snakes), taste link*.
Descendants of humans whose blood has been fouled, yuan-ti have varying
degrees of snakelike body parts. They are highly intelligent and evil, always
plotting to advance their causes.
There are three major varieties of yuan-ti: purebloods
, and abominations
. A pureblood can pass for human 80% of the time. It has only slight
differences from true humans, such as slit eyes, or a forked tongue, maybe even small
fangs. Halfbreeds are part human and part snake. Roll a d6 twice on the table
below; a duplicate roll produces no result, but is not rerolled. Ignore unworkable
combinations. This is a general guide; the DM can invent his own combinations
of snake and human.
||Bites for 1-10 points damage
||+1 to saves using Dexterity
||No legs, snake tail
||Constricts for 1-4 points of damage
||Snakes instead of arms
||Each bites for 1-6 points damage
||Scales instead of skin
||Armor Class 0
||Legs and a snake tail
||Constricts for 1-4 points of damage
Abominations are either all snake (50%) or have only a single human feature,
either head or arms, and are of large size (10 feet long). Halfbreeds and
abominations disdain wearing human clothing or armor, while purebloods do not. All
yuan-ti use weapons and other items. Yuan-ti do not give off an odor that humans
can detect. However, animals will detect a dry, musty smell on them. The snake
features of these foul creatures vary greatly from simple green and brown
scales to wild patterns of stripes, diamonds, and whorls in reds and blues. Yuan-ti
speak their own language. They can also speak with any snake or snakelike
creature. Those with human heads speak common besides.
Yuan-ti are geniuses, and fight as such. They plan elaborate traps and utilize
their surroundings superbly in combat. They prefer ambushes to direct
confrontation. In a mixed group, the least valuable and powerful attack the opponent
first. This means that the purebloods go before the half-breeds, which go before
the abominations. The group leader may order particular members forward before
others if it provides for a better strategy. When encountered outside their
temple area, only one to four of them are in a group. In the temple area they can
be found in much larger groups.
Purebloods have 6 Hit Dice, half-breeds have 7 or 8 Hit Dice, and abominations
have 9 Hit Dice. All yuan-ti, if they have hands, always use weapons,
preferring those with an edge. They use poison, particularly slow acting types, but in
traps, not on weapons.
Any yuan-ti with a human head can cast the following spells once per day; cause fear, darkness
(15 foot radius), snake charm, sticks to snakes, neutralize poison, suggestion,
and polymorph other.
Yuan-ti are devout worshippers of evil. They also hold all reptiles in high
esteem. The center of yuan-ti life is the temple. They tend toward old ruins far
away from man, but have even been known to build underneath human cities. Their
own works tend toward circles, with ramps and poles replacing stairs. In all
cases they are secretive about the location of their city or temple. The
abominations rule over the yuan-ti, and are the leaders of the temple, with the high
priest (human-headed) ruling over all. Their rituals often involve bloody
sacrifices. The purebloods take care of all outside negotiations, always pretending
to be human. Yuan-ti speak their own language and common.
Ages ago, a cult of humans worshiping a reptilian elder god recieved a
"blessing" from their dark lord: their offspring all were part snake. Since then the
breeding line has been polluted and mixed, producing purebloods (those least
favored), half-breeds, and abominations (the truly blessed). They are strictly
carnivorous, eating any warm-blooded creature they can catch. They have a special
taste for birds and human flesh. They are clever enough about their ecology not
to overhunt any particular region. Larger groups keep captive herds of
wingless birds or other warm-blooded creatures.