||Temperate or tropical arid land
||Average to high (8-14)
|No. of Attacks:
||5 or 2
||1d4(x4)/1d4+1, or 1d4+1 and by weapon
||L (11' long)
The figures given above are for mature adult thri-kreen. Others have the
following abilities, based on their age (they age one age category per year until
they reach mature adult):
||gained (see below)
Thri-kreen are a race of large, intelligent insects often referred to as
"mantis warriors." They roam the deserts and savannahs, where they have marked-out
hunting territories. They have no need of sleep and can remain active through
the day and night.
Mature adult thri-kreen are roughly 7 feet tall at the shoulder and 11 feet
long. Of the six limbs protruding from their midsection, two are used for
walking; the other four end in four-fingered hands. The tough, sandy-yellow
exoskeleton is extremely hard. A thri-kreen has two compound eyes, usually black with
highlighted eyespots, two antennae, and a complicated jaw structure that
manipulates food as the thri-kreen chews. The antennae help the individual to maneuver
through brush and grasslands in the darkness (they also reduce any melee combat
penalty from darkness or blindness by 1; missile combat is not affected).
Thri-kreen often wear harnesses and even some forms of clothing, but they never wear
The native thri-kreen language is made up of clicks and the grinding of its
jaw appendages. While it is difficult for other creatures to speak this tongue,
it is just as difficult for a thri-kreen to imitate more standard speech
patterns. Thri-kreen speak their own language, but some understand the Common tongue.
Thri-kreen seldom live more than 35 years.
A thri-kreen's chitinous exoskeleton gives it AC 5 naturally. Unarmed, it can
attack with four claws and one bite attack per round. If using a weapon, the
thri-kreen can attack with its weapon and bite. The gythka,
a pole arm with a blade at each end, can slash for 1d6 hp damage against
man-sized or smaller targets, or 1d10 hp damage against a larger target. The gythka
can be thrown as a spear to inflict 1d6+2 hp damage. Thri-kreen also learn
special combat maneuvers as they grow older, learning all by the time they are
This ability allows a thri-kreen to leap 20 feet straight up or up to 50 feet
forward. They cannot leap backward.
This is a crystalline throwing wedge. A thri-kreen can throw two chatkcha per
round, up to 90 yards. A chatkcha causes 1d6+2 damage when it hits, and
returns to the thrower when it misses.
This venom is delivered through an older thri-kreen's bite. Anyone bitten
must make a successful saving throw vs. paralyzation or be paralyzed. Smaller than
man-sized creatures are paralyzed for 2d10 rounds, man-sized for 2d8 rounds,
large creatures for 1d8 rounds, and huge and gargantuan creatures for only one
A mature thri-kreen can dodge missiles fired at it on a roll of 9 or better
on 1d20; they cannot dodge magical effects, only physical missiles. Magical
physical missiles (arrows, thrown axes, etc.) modify this roll by their magical
Some thri-kreen have psionic wild talents. There is a 50% chance that any
thri-kreen will have a psionic wild talent, described in the Complete Psionics Handbook
Thri-kreen can use most magical items, though those designed for humanoid
creatures cannot be worn properly, so will not function for a thri-kreen.
Thri-kreen organize into hunting packs; there are no permanent thri-kreen
communities. Packs range over wide territories that they call their own. Small
groups consist only of mature adults. Groups of more than eight thri-kreen are
two-thirds mature adults, and one-third other age categories (in about equal
Thri-kreen are carnivores. They seldom hunt other intelligent creatures for
food, but will do so in times of need. Mantis warriors have a well-known taste
for elves, which keeps both races at an uneasy peace at best.
, or mantis nobles, are larger, more cultured versions of thri-kreen. Though
many of them wander their world to gain knowledge, they sometimes build cities
as well. They regard thri-kreen as somewhat barbaric cousins, though there have
been incidences of a tohr-kreen creating a permanent settlement of thri-kreen,
or teaching a pack more civilized ways.
are spacefaring mantis. These creatures are skilled surgeons and artificers,
who enjoy replacing lost limbs with "more efficient" substitutes.