Golem, Gargoyle, Glass
||15 (60 hp)
||9 (40 hp)
|No. of Attacks:
||M (6' tall)
||M (6' tall)
The gargoyle golem is a stone construct designed to guard a given structure.
It is roughly the same size and weight as a real gargoyle (6' tall and 550
pounds). Although they have wings, they cannot fly. However, a gargoyle golem can
leap great distances (up to 100 feet) and will often use this ability to drop
down on enemies nearing any building the golem is protecting.
Gargoyle golems cannot speak or communicate in any way. When they move, the
sound of grinding rock can be heard by anyone near them. In fact, it is often
this noise that serves as a party's first warning that something is amiss in an
When a gargoyle golem attacks in melee combat, it does so with its two clawed
fists. Each fist must attack the same target and will inflict 3d6 points of
damage. Anyone hit by both attacks must save versus petrification or be turned to
stone. On the round after a gargoyle golem has petrified a victim, it will
attack that same target again. Any hit scored by the golem against such a foe
indicates that the stone body has shattered and cannot be resurrected
, on the other hand, is still a viable
Gargoyle golems are, like most golems, immune to almost every form of magical
attack directed at them. They are, however, vulnerable to the effects of an earthquake
spell. If such a spell is targeted directly at a gargoyle golem, it instantly
shatters the creature without affecting the surrounding area. The lesser transmute rock to mud
spell will inflict 2d10 points of damage to the creature while the reverse (transmute mud to rock
) will heal a like amount of damage.
On the first round of any combat in which the gargoyle golem has not been
identified for what it is, it has a good chance of gaining surprise (-2 on opponent
surprise checks). Whenever a gargoyle golem attacks a character taken by
surprise, it will leap onto that individual. The crushing weight of the creature
delivers 4d10 points of damage and requires every object carried by that character
in a vulnerable position (DM's decision) to save vs. crushing blows or be
destroyed. In the round that a gargoyle golem pounces on a character, it cannot
attack with its fists.
The glass golem is very nearly a work of art. Built in the form of a stained
glass knight, the creature is often built into a window fashioned from such
glass. Thus, it usually acts as the guardian of a given location -- often a church
Glass golems, like most others, never speak or communicate in any way. When
they move, however, they are said to produce a tinkling sound like that made by
delicate crystal wind chimes. If moving through a lighted area, they strobe and
flicker as the light striking them is broken into its component hues.
When the stained glass golem attacks, it often has the advantage of surprise.
If its victims have no reason to suspect that it lurks in a given window, they
suffer a -3 on their surprise roll when the creature makes its presence known.
Once combat is joined, the stained glass figure (which always has the shape of
a knight) strikes with is sword. Each blow that lands delivers 2d12 points of
Once every three rounds, the golem can unleash a prismatic spray
spell from its body that fans out in all directions. Any object or being
(friend or foe) within 25 feet of the golem must roll as if they had been struck by
a wizard's prismatic spray
spell (see the AD&D® Player's Handbook
Glass golems are the most fragile of any type of Ravenloft golem. Any blunt
weapon capable of striking them (that is, a magical weapon of +2 or better)
inflicts double damage. Further, a shatter spell directed at them weakens them so that all subsequent melee attacks have
a percentage chance equal to twice the number of points of damage inflicted of
instantly slaying the creature.
Anyone casting a mending spell on one of these creatures instantly restores it to full hit points. In
addition, they regenerate 1 hit point per round when in an area of direct
sunlight (or its equivalent).