||Temperate and subtropical/Mountains
||Solitary or clan
||15, Fl 36 (C), Jp 3
|No. of Attacks:
||H (25' base)
Mercury dragons are fast, highly-maneuverable creatures with relatively small
bodies and long tails. Although good in alignment, they are very whimsical,
making and changing decisions frequently.
At birth, a mercury dragon's scales are dull silver. As it ages, the scales
become brighter and brighter, until at adult age they gain a brilliant mirror
finish. Sunlight or other sources of light reflecting off the scales and wings of
a mercury dragon can be blinding.
Mercuries speak the language of good dragons, but at high speed, so there's
only a 75% chance of understanding a mercury dragon.
Mercury dragons are as unpredictable when it comes to combat, as they are in
any other situation. They may parley, they might attack instantly, or, perhaps,
they may avoid combat entirely. They never attack good-aligned creatures unless
Mercury dragons always use spells in combat, if possible. They are very
creative, and can always figure out some innovative way of using virtually any spell
to advantage in combat.
In addition to the breath weapon and the attack modes shared by all dragons,
mercury dragons can curve the mirror-bright membranes of their wings to reflect
and concentrate available light (as dim as full moonlight) into a beam of
dazzling brightness. They can aim the beam at one enemy per round-at the expense of
not being able to use their wing buffet, and the enemy must roll a successful
saving throw vs. spell or be blinded for 1d4+1 rounds. If not using this
technique as a weapon, they can use the beam much like a search-light.
A mercury dragon's breath weapon is a beam of brilliant, yellow light. The
beam is 5 feet wide and extends 60 feet from the creature's mouth. Any creature
caught in the beam receives damage from heat (saving throw for half damage). The
heat of the beam is intense enough to ignite flammable objects that fail saving
throws vs. magical fire.
A mercury dragon casts spells and uses magical abilities at the 10th level,
plus its combat modifier. At birth, mercury dragons are immune to fire and all
magical forms of blindness.
They also receive a +3 bonus to saving throws against light-based attacks. As
they age, they gain the following additional powers:
||gaze reflection at will
||mirror image three times per day
||polymorph self twice per day
||telekinesis twice per day
||project image once per day
Mercury dragons are loners by nature. Their mating behavior is free-wheeling,
fun loving, and generally irresponsible. If a female becomes impregnated,
however, the male's protective instincts take over. Mercuries are very protective of
their offspring, and will give their lives to save them. Offspring usually
stay with their parents until they reach the juvenile age category.
Because of their unpredictable, sometimes almost irrational nature, mercuries
very rarely have close relationships with other creatures in the area. For this
reason, mercuries have to depend on magical and mechanical traps and guards to
protect their lairs when they are away.
Mercury dragons eat anything, but they prefer to feed on metal ores. Although
they have no venom attacks, the flesh of mercury dragons is highly poisonous.
| 1 Hatchling
| 2 Very Young
| 3 Young
| 4 Juvenile
| 5 Young Adult
| 6 Adult
||2 1 1
| 7 Mature Adult
||2 2 2
| 8 Old
||3 2 2 1
| 9 Very Old
||3 3 2 2
||3 3 3 2 1
||3 3 3 2 2 1
||Hx2, I, X
|12 Great Wyrm
||3 3 3 3 2 2 1
||Hx3, I, T, X