Dragon, Gem Emerald Dragon
||Tropical and subtropical extinct volcanoes
||Solitary or clan
||9, Fl 30 (C), Br 3
|No. of Attacks:
||H (20' base)
Emerald dragons are very curious, particularly about local history and
customs, but prefer to only observe. They are the most paranoid of the gem dragons,
and do not like people get too close to their treasure.
Emerald dragons have translucent green scales at birth. As they age, the
scales harden and take on many shades of green. They scintillate in light, and
the dragon's hide seems to be in constant motion.
Emerald dragons speak their own tongue and the tongue common to all gem
dragons, and 14% of hatchling emerald dragons have an ability to communicate with
any intelligent creature. The chance to possess this ability increases 5% per
age category of the dragon.
Emerald dragons usually set up traps and alarms around their lairs to warn
them of visitors. They often hide from intruders, using special abilities to
observe, and seldom come out to speak. If intruders attack or approach the dragon's
treasure, the dragon burrows underneath to surprise its victims, then use
breath weapon and claws, seeking to quickly disable as many as it can. If faced with
superior forces, the dragon retreats, waiting years for revenge if necessary.
Breath weapon/special abilities:
An emerald dragon's breath weapon is a loud, keening wail which sets up a
sonic vibration affecting all creatures within 120 feet of the dragon's mouth.
Those in the area can save vs. breath weapons for half damage from the painful
vibrations. Victims must make a second saving throw vs. breath weapon or be
stunned, unable to defend or attack, for three rounds per age level of the dragon,
plus 1d4 rounds. Those who successfully save are deafened and disoriented instead,
for a like amount of time, and at -1 to attack rolls. Deafness does not
protect one from vibratory damage, but pre-vents stunning or additional deafness. An
emerald dragon casts spells and uses its magical abilities at 6th level, plus
its combat modifier.
Emerald dragons are born with an innate flame walk
ability and an immunity to sound-based attacks. As they age, they gain the
following additional powers: Young: audible glamer
three times a day. Juvenile: hypnotism
three times a day. Adult: Melf's minute meteors
three times a day. Mature adult: hold person
three times a day. Venerable: animate rock
once a day. Great wyrm: geas
once a day. Hypnotism
are effected by the dragon's skilled rippling movement of its scales.
Common powers (most emerald dragons prefer telepathic powers):
Clairsentience - Sciences:
aura sight, object reading, precognition. Devotions:
all-around vision, combat mind, danger sense.
Telepathy - Sciences:
ejection, mindlink, probe. Devotions:
contact, ESP, life detection, sight link, sound link.
Emerald dragons are reclusive, making lairs in the cones of extinct or seldom
active volcanoes. These dragons are protective parents and prefer their young
to stay in the lair as long as possible for mutual protection. Emerald dragons
sometimes live near sapphire dragons, and they fear the voracious greed of red
Emerald dragons will eat anything, but prefer lizards and giants. They are
actively hostile towards fire giants.
||H, Qx4, T
||H, Qx6, T
||1 1/1 1
||H, Qx8, Tx2
||1 1 1/2 1
||H, Qx10, Tx2
||2 1 1/2 1 1
||Hx2, Qx12, Tx2
||2 2 1/2 2 1
||Hx2, Qx14, Tx3
||2 2 1 1/2 2 1 1
||Hx2, Qx16, Tx3
||2 2 1 1 1/2 2 2 1
||Hx2, Qx18, Tx3