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Dragon, Chromatic White Dragon
Climate/Terrain: Arctic plains, hills, mountains, and subterranean
Frequency: Rare
Organization: Solitary or clan
Activity Cycle: Any
Diet: Special
Intelligence: Low (5-7)
Treasure: Special
Alignment: Chaotic evil
No. Appearing: 1 (2-5)
Armor Class: 1 (base)
Movement: 12, Fl 40 (C), Sw 12
Hit Dice: 11 (base)
THAC0: 9 (at 11 HD)
No. of Attacks: 3+special
Damage/Attack: 1-6/1-6/3-16 (2d8)
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: H (24'base)
Morale: Elite (15-16)
XP Value: Variable

White dragons, the smallest and weakest of the evil dragons, are slow witted but efficient hunters. They are impulsive, vicious, and animalistic, tending to consider only the needs and emotions of the moment and having no foresight or regret. Despite their low intelligence, they are as greedy and evil as the other evil dragons.
The scales of a hatchling white dragon are a mirror-like glistening ground. As the dragons ages, the sheen disappears, and by the time it reaches the very old stage, scales of pale blue and light gray are mixed in with the white.
White dragons speak their own tongue, a tongue common to all evil dragons, and 7% of hatchling white dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

Combat: Regardless of a target's size, a white dragon's favorite method of attack is to use its breath weapon and special abilities before closing to melee. This tactic sometimes works to the dragon's detriment, as it can exhaust its breath weapon on smaller prey and then be faces with a larger creature it must attack physically. If a white dragon is pursuing creatures in the water, such as polar bears or seal, it will melee them in their element, fighting with its claws and bite.

Breath weapon/special abilities: A white dragon's breath weapon is a come of frost 70' long, 5' wide at the dragon's mouth, and 25' wide at the base. Creatures caught in the blast may Save versus Breath Weapon for half damage. A white dragon casts its spells and uses its magical abilities at 5th level, plus its combat modifier.
From their birth, white dragons are immune to cold. As they grow older, they gain the following additional abilities: Juvenile: ice walking, which allows the dragon to walk across ice as easily as easily as creatures walk across flat, dry ground. Mature adult: gust of wind three times a day. Very old: wall of fog three times a day, this produces snow or hail rather than rain. Wyrm: freezing fog three times a day. This obscures vision in a 100' radius and causes frost to form, creating a thin layer of glare ice on the ground and on all surfaces within the radius.

Habit/Society: White dragons live in chilly or cold regions, preferring lands where the temperature rarely rises above freezing and ice and snow always cover the ground. When temperatures become too warm, the dragons become lethargic. White dragons bask in the frigid winds that whip over the landscape, and they wallow and play in deep snow banks.
White dragons are lackadaisical parents. Although the young remain with the parents from hatchling to juvenile or young adult stage they are not protected. Once a dragon passes from it hatchling stage, it must fend for itself, learning how to hunt and defend itself, learning how to hunt and defend itself by watching the parents.
White dragons' lairs are usually icy caves and deep subterranean chambers; they select caves that open away from the warming rays of the sun. White dragons store all of their treasure within their lair, and prefer keeping it in caverns coated in ice, which reflect the gems, especially diamonds, because they are pretty to look at.

Ecology: Although white dragons, as all other dragons, are able to eat nearly anything, they are very particular and will consume only food which has been frozen. Usually after a dragon has killed a creature with its breath weapon it will fall to devouring it while the carcass is still stiff and frigid. It will bury other kills in snow banks until they are suitably frozen.
White dragons' natural enemies are frost giants who kill the dragons for food and armor and subdue them for guards and mounts.

Body Tail Breath Spells Treas. XP
Age Lgt. (') Lgt. (') AC Weapon Wizard MR Type Value
1 1-5 1-4 4 1d6+1 Nil Nil Nil 3,000
2 5-14 4-12 3 2d6+2 Nil Nil Nil 4,000
3 14-23 12-21 2 3d6+3 Nil Nil Nil 6,000
4 23-32 21-28 1 4d6+4 Nil Nil E 8,000
5 32-41 28-36 0 5d6+5 Nil 5% E, O, S 10,000
6 41-50 36-45 -1 6d6+6 1 10% E, 0, S 12,000
7 50-59 45-54 -2 7d6+7 1 15% E, O, S 13,000
8 59-68 54-62 -3 8d6+8 2 20% E, O, Sx2 14,000
9 68-77 62-70 -4 9d6+9 2 25% E, O, Sx2 16,000
10 77-86 70-78 -5 10d6+10 3 30% E, O, Sx2 17,000
11 86-95 78-85 -6 11d6+11 3 35% E, O, Sx3 18,000
12 95-104 85-94 -7 12d6+12 4 40% E, O, Sx3 19,000

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